/**
* >>>>>>>>>>>>>>>>>> COPY TO BLUEJ AND RUN!!!! <<<<<<<<<<<<<<<<<<
* MAKE SURE YOU UNDERSTAND WHAT IS GOING ON!!!!!
* Examples of using the Math methods
*/
public class MathLibraryExample {
public static void main(String[] args) {
int i = 7;
int j = -9;
double x = -72.3;
double y = 0.34;
// The absolute value of a number is equal to
// the number if the number is positive or
// zero and equal to the negative of the number
// if the number is negative.
System.out.println("Math.abs(" + i + ") is " + Math.abs(i));
System.out.println("Math.abs(" + j + ") is " + Math.abs(j));
System.out.println("Math.abs(" + x + ") is " + Math.abs(x));
System.out.println("Math.abs(" + y + ") is " + Math.abs(y));
System.out.println("");
// You can round off a floating point number
// to the nearest integer with round()
System.out.println("Math.round(" + x + ") is " + Math.round(x));
System.out.println("Math.round(" + y + ") is " + Math.round(y));
System.out.println("");
// The "ceiling" of a number is the
// smallest integer greater than or equal to
// the number. Every integer is its own
// ceiling.
System.out.println("Math.ceil(" + i + ") is " + Math.ceil(i));
System.out.println("Math.ceil(" + j + ") is " + Math.ceil(j));
System.out.println("Math.ceil(" + x + ") is " + Math.ceil(x));
System.out.println("Math.ceil(" + y + ") is " + Math.ceil(y));
System.out.println("");
// The "floor" of a number is the largest
// integer less than or equal to the number.
// Every integer is its own floor.
System.out.println("Math.floor(" + i + ") is " + Math.floor(i));
System.out.println("Math.floor(" + j + ") is " + Math.floor(j));
System.out.println("Math.floor(" + x + ") is " + Math.floor(x));
System.out.println("Math.floor(" + y + ") is " + Math.floor(y));
System.out.println("");
// min() returns the smaller of the two arguments you pass it
System.out.println("Math.min(" + i + "," + j + ") is " + Math.min(i,j));
System.out.println("Math.min(" + x + "," + y + ") is " + Math.min(x,y));
System.out.println("Math.min(" + i + "," + x + ") is " + Math.min(i,x));
System.out.println("Math.min(" + y + "," + j + ") is " + Math.min(y,j));
System.out.println("");
// There's a corresponding max() method
// that returns the larger of two numbers
System.out.println("Math.max(" + i + "," + j + ") is " + Math.max(i,j));
System.out.println("Math.max(" + x + "," + y + ") is " + Math.max(x,y));
System.out.println("Math.max(" + i + "," + x + ") is " + Math.max(i,x));
System.out.println("Math.max(" + y + "," + j + ") is " + Math.max(y,j));
System.out.println("");
// The Math library defines a couple
// of useful constants:
System.out.println("Math.Pi is " + Math.PI);
System.out.println("Math.E is " + Math.E);
System.out.println("");
// pow(x, y) returns the x raised
// to the yth power.
System.out.println("Math.pow(2.0, 3.0) is " + Math.pow(2.0,3.0));
System.out.println("Math.pow(10.0, 3.5) is " + Math.pow(10.0,3.5));
System.out.println("Math.pow(8, -1) is " + Math.pow(8,-1));
System.out.println("");
// sqrt(x) returns the square root of x.
for (i=0; i < 4; i++) {
System.out.println(
"Math.sqrt(" + i + ") is " + Math.sqrt(i));
}
System.out.println("");
// Finally there's one Random method
// that returns a pseudo-random number
// between 0.0 and 1.0;
System.out.println("Here's a random number: " + Math.random());
System.out.println("Here's another: " + Math.random());
}
}